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Category Archives: Pre-viz
IKEA adds AR to 2013 Print Catalog – Meh!
by Fred Abler As a whole, the publishing industry has been decimated by the Internet. So if you still have a global publication with a circulation of 211,000 million copies per annum, you don’t just end it. Instead, you leverage … Continue reading
Posted in 3D Tech, Augmented Reality, Interior Design, Pre-viz, Services, Theory & Concepts, Virtual Design and Construction
Tagged 2013 Furniture Catalog, 3D model, 3D Models, Andreas Dahlqvist, Augmented Reality, catalog publishing, creative officer, e-commerce, FormFonts, FormFonts 3D, Free IKEA App, Gabriel Concha, IKEA, IKEA 3D Models, McCann Creative, merchandising, Sketchup, X-ray vision
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More from Google: 3D Warehouse Changes
by Alex Schreyer On the heels of the announcement that SketchUp has been sold to Trimble comes another announcement from Google, this time related to Google Earth. As described in various press releases and posts, Google will – among other changes … Continue reading
Posted in 3D Tech, Artists, Augmented Reality, Pre-viz, SketchUp, Tools
Tagged 3D Cities, 3D content, 3D Warehouse, 45 degree ariel imagery, Building Maker, flyover data, Geo Content, Geo Modeling, Google, obliaue photogrammetry, oblique photography, photogrammetry, Sketchup, SketchUp sale to Trimble, TRIMBLE, User Generated Content
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How2™ Create a New Materials Library in SketchUp
by Fred Abler The secret of making great SketchUp models and components, in general, is twofold. It relies upon the essential and complementary skills of architecture-and-artistry. Component ‘architecture’ is the skilled use of minimal geometry to achieve a maximal representation. … Continue reading
Tight Production Schedule? Dave Blass delivers the shots
By Marc Fredrickson Perspecitve Magazine is the bi-monthly bible of the Art Directors Guild. It regularly displays the best of the best in Art Direction for film and Television. I was reading the Feb/March 2012 issue of Perspective Magazine when … Continue reading
Tree Leaves Blowing in the Wind
By Marc Fredrickson Many years ago when I was working on Nintendo 64 games we tried to make trees move in the wind by programatically shifting the geometry vertices. It didn’t look so good and took a lot of CPU … Continue reading