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Tag Archives: Architecture
How2™ Create a New Materials Library in SketchUp
by Fred Abler The secret of making great SketchUp models and components, in general, is twofold. It relies upon the essential and complementary skills of architecture-and-artistry. Component ‘architecture’ is the skilled use of minimal geometry to achieve a maximal representation. … Continue reading
Towards a ‘Sixth Sense’
by Fred Abler I admit to a weakness for GeoPorn. I am not ashamed. I subscribe to all the cable channels : Discovery, NatGeo, Science Channels (both 1 and 2), The BBC, and the Travel Channel. My all-time favorite shows … Continue reading
Posted in Augmented Reality, Theory & Concepts, Virtual Reality
Tagged 3D Models, 3D Planning, Architecture, Augmented Reality, Continuous Partial Attention, David Pogue, Design, digital design, Feelspace, FormFonts, Fraunhofer Institute for Industrial Engineering, Fred Abler, GeoDesign, geomagnetism, GeoPorn, GIS, l'espace indicible, Magnetic Research, NOVA, Our Magnetic Earth, rare earth, Sharks, Sixth Sense, Sketchup, virtual design, Voxels
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Occupy GeoDesign
by Fred Abler The OCCUPY MOVEMENT: Lessons in Accidental Branding There are creeping indications that branding and identity are co-evolving with new media in ways not yet fully appreciated. The Occupy Wall Street (O.W.S.) movement is a case in … Continue reading
ESRI’s CityEngine – In praise of forced compromise..and electric sheep!
By Fred Abler In school, young architects quickly learn that severe constraints are often their best friend. Then as professional designers, we routinely seek the deepest design constraints early to begin negotiating the forced compromise of good design. Not surprising … Continue reading
Posted in Artists, Augmented Reality, Theory & Concepts, Tools, Virtual Reality
Tagged 3D GIS, 3D Models, Architecture, Bladerunner, City and Regional Planning, City Engine, CityEngine, Design, ESRI, forced-compromise, FormFonts 3D, generative components, GeoDesign, Geotypical content, GIS, Google Sketchup, MINECRAFT, procedural generation, procedural software
3 Comments