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Category Archives: Theory & Concepts
The Pixel Dies – Video Replaced by 3D Vector Graphics?
OK, forgive the ambitious headline, but researchers at the University of Bath released their new vector-based video codec at this week’s CVMP 9th European Conference on Visual Media Production held at Vue Cinema in Leicester Square, London. The bold claim … Continue reading
Foldify – 3D Paper Art made on your iPad
Foldify is a simple, easy-to-use app for creating papercraft art on your iPad. The concept is pretty basic: use the iPad to create digital papercraft art that can be broadly customized with colors, facial features, designs and more, and then … Continue reading
The 3D ‘Content Problem’
by Fred Abler A problem with most CAD software companies is they are not abundant thinkers. They operate in a paradigm of scarcity. The market is a zero-sum game. There are ‘winners and losers’, and so content creators and other … Continue reading
Posted in 3D Models, 3D Printing, 3D Tech, BIM, Digital Fabrication, History, Maker Movement, Physible, Reviews, SketchUp, Theory & Concepts, Uncategorized
Tagged Apple Maps fiasco, CAD content, CAD Marketing, copyright on 3D objects, DEP for 3D, Digital Rights Management, DRM for 3D, Google Maps, Intellecutal Ventures, Nathan Myhrvold, Patents for 3D Printing, quality 3D content, software industry, the content problem
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Mysteries of Flexable Hexagons
First discovered in 1939 by a daydreaming student named Arthur H. Stone, flexagons have attracted the curiosity of great scientists for decades, including Stone’s famous friend and colleague Richard Feynman. Fig 1- Flexagons are origami-like puzzles that are simple to … Continue reading
Posted in 3D Models, 3D Tech, Action Origami, Dynamic Components, GeoPorn, History, Origami, PaperCraft, Theory & Concepts, Uncategorized
Tagged Arthur Stone, Flexagons, folding freaks, folding puzzles, hexaflexagons, mysteries of flexagons, Princeton Mathematics, richard Feynman, topologically fascinating, Vi Hart
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CARTOOGLE ™ – Communicate with Computers via Rough Sketches
by Fred Abler The invention of the digital computer forced us to realize that we need new languages – computer-programming languages – to communicate with machines. These languages are called structured or ‘constructed languages’, as opposed to our ‘natural language’. … Continue reading
Posted in 3D Models, 3D Tech, Architecture, GeoDesign, Reality Hacking, SketchUp, Theory & Concepts, Uncategorized
Tagged Brown University, Cartoogle (TM), cartoons, funny bunny drawings, How humans draw objects, natural languages, Semantics of Drawings, Sketch Interface, SketchUp Interface, Technical University of Berlin
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The Raster Revolution – Augmented Reality in Sports
by Fred Abler Modern technology marketing owes a debt to Everett Rogers, an Iowa farm boy who’s father loved electromechanical equipment, but loathed biological-chemical innovations – even though hybrid seed corn yielded 25% more crop and was resistant to drought. … Continue reading
Posted in 3D Models, 3D Tech, Augmented Reality, Reality Hacking, Theory & Concepts, Virtual Reality
Tagged 1st and Ten line, 3D model of Football Player, AR technology adoption, Diffusion of Innovation, early adopter, electronic line calling, enhanced reality, Everett Rogers, Football field, Hawk Eye, Instant replay tennis, Sportvision, technology in professional sports, technology marketing, The Atlantic
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BIM Bots – Virtual 3D Robots
by Fred Abler In the early oughts’ (2000) while working in a CAD research lab at CAL POLY, SLO, I became intensely interested in 3D ‘object-agents’. Today CAD/BIM users might call them “smart objects”, but there’s really a lot more … Continue reading
Posted in 3D Models, 3D Tech, Architecture, BIM, History, Reality Hacking, Revit, SketchUp, Smart Objects, Theory & Concepts, Virtual Design and Construction, Virtual Reality
Tagged 3D Scanning, BIM bots, Building Information Modeling, CAS Royal Institute of Technology, Curiosity Rover, Flesh and Machines, iRobot, Kinect, Kinect@Home, Microsoft Xbox 360, MIT AI Lab, model-based vision, Nouvell AI, Object avoidance, Rething Robotics, Robotics Research, Rodney Brooks, Subsumption Architecture
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SketchUp Tips Hand – 3D Basecamp Registration
Registration for SketchUp’s upcoming 3D Basecamp opened earlier this week. SketchUp’s own Aidan Chopra said Basecamp half-sold-out in the first two hours of registration. There are still a few dozen spots left, but he doesn’t expect them to last through … Continue reading
Posted in 3D Models, 3D Tech, Dynamic Components, Services, SketchUp, Theory & Concepts, Virtual Design and Construction
Tagged 3D Basecamp, AEC Industry Tech, Aidan chopra, App Stores, Boulder CO, CMU, Distimo, Global Construction, Product Line practice, Ruby Job Opportunities, Ruby on Rails, Ruby Scripting, Sketchup, Trimble Sketchup
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Sunglass 3D Cloud Share – A Future So Bright?
by Fred Abler I love startups with odd names and sunglasses. That’s why Sunglass.io caught my eye. Such a unusual name for a cloud-based 3D collaboration platform (including SketchUp). I still can’t offer any real insights as to the name, … Continue reading
Posted in 3D Models, 3D Tech, Architecture, GeoDesign, SketchUp, Theory & Concepts, Tools, Uncategorized, Virtual Design and Construction
Tagged 3D Collaboration, Box, CAD Industry, CAD Marketing, Collaboration Portals 3D, Conceptual collaboration, dplan, Kaustuv DeBiswas, MIT Design Computation, Nitin Rao, Sunglass, Sunglass.io, Ted Talks Sunglass Project
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